For
the clueless, not a thing. (Yes, there
are those who believe their demos are just fine – no reason to change or
improve. Let them continue with that
belief…!)
But
for those who are awake and aware, better demos are exceptionally valuable…
On a
per-customer basis:
-
Getting the initial business (vs. a competitor).
-
Securing the renewal (vs. churn to someone else).
-
Upselling.
-
Cross-selling.
-
Acquiring additional users and license expansion.
With respect to a market, vertical or channel:
-
Blocking competition and increasing one’s market share.
-
Enabling market presence and expansion into new verticals.
-
Establishing market dominance.
-
Gaining rapid traction with a newly launched product.
-
Leveraging the investment made in new releases.
-
Enabling an effective channel strategy.
-
Amplifying sales overall.
For the individual presales or sales practitioner:
-
The joy of knowing that it was your
demo that got it done!
-
Acclamation from your colleagues.
-
The associated commission or bonus from that order.
-
Winning just one or two more opportunities – to make quota.
-
Winning just one or two more opportunities – to move to the next
commission level.
-
Winning just one or two more opportunities – to go to “President’s
Club”.
So
how could we not pursue getting
better with our demos? But what does
that really mean – in what ways can demos get better? There are three dimensions to consider:
1. How we show the content – personal style and verbal delivery.
2. What we show – the script or content of the demo.
3. And when we should (or should not) deliver a
demo.
Most
teams focus on Number 1 – but it has the smallest
impact, so we’ll start with Number 3 instead…
When – Opportunity
Cost
A
wise colleague commented, “Just because you could
show a demo doesn’t mean that you should…!”
There
are only 225 (ish) selling days per year.
Clearly, any day consumed by a demo that does not yield reasonable progress
is a waste. And, that same day could have been invested in a sales
opportunity with a better likelihood of success – so the loss of that day is doubly
hurtful…!
Ask
yourself, “What sales opportunities could
I have been working if I had not been
consumed by demos that went nowhere…?”
When – Waste
Avoidance
What
constitutes a “wasted” demo?
·
Demos that result in a “No Decision” outcome.
·
Unnecessary “repeat” demos – typically delivered in situations
with multiple customer players.
·
Most trade-show demos.
·
Traditional demos delivered to large, unqualified audiences.
·
Any “deep dive” demo presented to any executive.
·
Nearly all “end-to-end”, “show-them-the-full-range-of-offerings”
demos.
(It
is interesting – and not surprising – to note that this list is largely
comprised of demos delivered without sufficient Discovery.)
If
we can avoid “wasted” demos, we’ll enjoy some terrific gains. That means, of course, determining ahead of time which sales opportunities
are poor candidates for a demo. Here are
a few ideas:
1. “Overview
Demos”: Far too many overview demos are
delivered too early in a sales process or without sufficient qualification or
Discovery. “Give them an overview and
get them all excited – it’s a huge
opportunity…!”
Software vendors often attempt to use an “overview” demo to start
a dialog with a customer – and may try to use these to do Discovery along the
way. If you ask presales managers how many of these “overview” demos actually
lead to a qualified prospect, the answer can be painfully low: “Wasted” overview demos may run as low as
10-20% and as sadly high as 50% (and it gets worse with inside sales
teams).
Traditional overview demos show way too much, yet still miss the
mark for the customer. Instead, consider
a crisp Vision
Generation Demo to stimulate customer interest and move the customer gently (yet
firmly) into a Discovery conversation.
That’s a huge improvement!
To repeat, “Just because you could show them a demo doesn’t
mean that you should…!”
2. Avoiding “No
Decision”: B-to-B software sales teams
suffer from a surprisingly large number of “No Decision” outcomes (where the
customer doesn’t purchase your offering, they don’t go with a competitor, they choose
to do nothing – they remain with status quo).
The best B-to-B software companies report ~20-25% of their
forecasted opportunities ending as “No Decision”, the worst are around 75-85%,
with most running around the 45-50% level.
This is frightening…! Why?
First, it means that perhaps half the sales projects that
you pursue end up going nowhere… Second,
would you like some of that time back in your life? (Say, “Yes”, with passion…!)
Third, there are typically three reasons why sales
opportunities end as No Decision outcomes. Is there a Critical Business Issue – or is it
just a problem the customer willing to live with…? Is the value clear? Is there a date by when the customer needs a
solution in place?
Great Demo! practices help
qualify-in or qualify-out deals before investing time with any
substantive demo. Far too many sales projects languish, “Living in the
Land of Hope…”
[To be fair, some of these deals may eventually close – but
close dates are typically waaaaaay after what was originally forecast…!]
3.
Multiple Demos per Opportunity: Very (very!) frequently,
vendors present multiple demos per opportunity – and even per customer stakeholder.
This is commonly due to the above, where vendors offer “overview” demos
followed by one or more “deep dive” demos for various players on the customer
team.
One needs to ask, “Was the overview demo necessary…?”
- Or would the
customer have been willing to invest in a Discovery conversation – and avoid
that first demo…
- Or would the
customer have been satisfied with a brief Vision Generation Demo – and again
avoid that first longer demo…
- Or would a
few minutes of Discovery rule the customer out as a qualified lead,
again avoiding that overview demo and possibly many subsequent “deep
dive” demos – and potentially
avoiding a No Decision outcome? Hmmmm…
Next, we need to ask, “In addition to overview demos, why did we
need to present ‘deep dive’ demos twice (or more) to the same person or
people?” Could it have been…
-
We didn’t do sufficient Discovery and, in spite of delivering two
hours of demo, the customer said, “I didn’t see what I was looking for…”
-
The customer said the first demo(s) looked too complicated and
confusing…
-
We ran out of time in our first demos (by spending too much time
in Set-up Mode and workflow
options before we
got to the “best stuff”)…?
When – Do
Your Own Math
Consider:
-
How may demos do you present per week or month?
-
How much time is consumed in demo preparation, travel, and
delivery?
-
What percent would you say is pure waste?
-
What percent end up as No Decision outcomes?
Multiply
accordingly… Then ask yourself, “Is this
acceptable?” (The correct answer is “No!”)
Great
Demo! defines when to say “yes” to
delivering a substantive demo – and when to push back, gently – and how to use self-rescue techniques
to successfully deal with typical real-life situations.
What – the
Content
Traditional
demos
attempt to present as many features and capabilities as possible in the time
allotted – often without ever covering what the customer needed to see. The resulting demos are perceived as
confusing and complicated, the product appears bloated with more than the
customer needs; there is little interaction between customer and vendor and
with little communication of the business value.
Great
Demo! emphasizes completing sufficient Discovery prior to a Technical Proof
demo to enable a critical focus on the Specific Capabilities and key
deliverables the customer needs.
The
“Do the Last Thing First” approach assures that the most important elements
(from the customers’ perspective) are presented right up front, enabling
customers to see exactly what the
software will do for them, how it can
solve their business problems and how much value
can be gained.
Great
Demo! applies the fabulously simple concept of “Fewest Number of Clicks” to
reduce the perception of complexity – and to build a vision in customers’ minds
that they can visualize using the
software themselves…!
Further,
the Inverted
Pyramid strategy
enables vendor teams to organize and deliver demos in accord with customers’
depth and level of interest – presenting just
enough to satisfy customers and complete the technical sale – without the
risk of product bloat.
Multiple-player
and multiple-solution scenarios are elegantly “chunked”,
transforming painful
“day-in-the-life-multiple-hats-do-you-remember-when-I-showed-you-this-now-we’ll-go-back-and…”
sagas into well-structured, consumable segments mapped specifically to
executives, middle-managers, staffers and administrators. What a delight!
Best
of all, perhaps, is that these ideas have been fully validated in recent studies. It’s one thing to know in
your heart that these methods are advantageous, it is truly wonderful to have
them proven!
How – the
Delivery
New
hires in software firms are told to “learn the demo” – and often need to prove
proficiency showing each of the steps in a traditional overview demo. Their delivery style is generally dry and
wooden as they struggle to simply follow the proscribed pathway.
As
practitioners grow more seasoned, they become comfortable with the software and
develop their own personal delivery style – generally defined by (and generally
limited to) word choice, presence, energy, pace, and personal stories.
This
is partly relevant in our equation, but not sufficient.
Far
too many seasoned veterans (as well as new hires) present screen after screen after
screen – without actually presenting
the screens. Customers struggle to take
in what they are seeing while the presenter works through his or her “talk
track” – a net zero in terms of
successful communication.
Similarly,
traditional demos emphasize showing as much as possible in the time allowed –
severely reducing or eliminating any chance for interactivity. Customers perceive these demos as firehose
deliveries, furiously flinging features and functions, frantically overfilling customers’
craniums with a copious cornucopia of confusing capabilities. [Yes, I had fun with this sentence…]
Great
Demo! practitioners learn how to clearly, crisply and compellingly communicate what the audience is seeing on the
screen, how customers can solve their
business problems using the tool, and how
much value can be enjoyed by making the change.
The
methodology enables a real conversation to
take place by “Peeling Back the Layers” – encouraging interactivity by
chunking, avoiding “pre-answering” questions, and frequent summaries. Demos are perceived by customers as engaging
and focused on their interests,
resulting in a true dialog – requiring fewer demos to move the process forward
and secure the order.
Further,
Great Demo! Workshop participants learn to apply advanced techniques to make
their demos truly remarkable, through the use of props and visual aids, whiteboard techniques,
structured movement, real storytelling and other
skills.
What You
Don’t Know Does Hurt You
Here’s
a truly frightening realization: Most seasoned
demonstrators don’t know how much
they could improve…! They have no idea
of what is possible… And most presales
and sales managers similarly have a limited idea of what improvements are
possible with their teams. They don’t
know what they don’t know…
Most
practitioners and managers focus on style in the delivery – seeking small
improvements in word choice, energy and related – but ignoring the larger,
higher-impact changes to our topics above:
-
When demos should
be presented and
-
What content
should be presented.
So, What’s
the Value of Better Demos?
Only
you can determine this for yourself, so here’s a personal challenge:
-
Each time you realize you delivered a wasted demo, ask yourself,
“Could this have been avoided?”
-
Each time a sales opportunity in which you invested one or more
demos ends up as a No Decision, ask yourself, “Could we have predicted this
earlier?”
-
Each time you deliver a demo, ask yourself, “Is this really
getting the job done?”
Perhaps
it is time to get better…!
Copyright
© 2019 The Second Derivative – All Rights Reserved.
For information on Great Demo! Workshops, as well as more articles
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