Monday, August 31, 2009

3.5 Minute Great Demo! Promotional Video

[Warning – shameless self-promotion alert!]

We’ve just completed a 3.5 minute Great Demo! video, created largely for promotional purposes. If you are interested in subjecting yourself to this (and losing 3.5 minutes that you’ll never get back in your life!) you can check it out here: http://www.youtube.com/watch?v=iSOsSh3XJPY.

Comments and feedback solicited and appreciated!

Thursday, August 27, 2009

Stunningly Awful Demo Evolution - Have You Ever Seen Demos Get Shorter?

When a demo is first created for a new product, it is often short and well-focused. With each successive release, demos get longer as new capabilities and workflows are added. Year-by-year they grow, inexorably…! After several years, demos have accreted multiple layers of demo detritus and can be painfully long, complex, and confusing.

The result? Audiences are bored, frustrated and often leave mid-way through, causing sales teams to exclaim, “Wait – don’t leave! We haven’t gotten to the really good stuff yet!” Why has this happened and what can we do?

Founders Frustration

Waaaaay back when the company was founded and the product was sparkling new, demos were fairly crisp and focused. There were two reasons for this, typically:

1. The founders understood their prospects’ needs clearly and mapped the demo accordingly, and
2. The product was rather thin on features – there wasn’t too much that could be shown!

The resulting demos were correspondingly clear – and the (very small) selling team interacting with prospects knew their prospects’ needs and situations. Early adopters embraced the product and the company grew.

As new people came aboard, they learned “the demo” and were introduced to typical sales situations. However, each new hire suffered a “dilution effect” – their understanding of the rationale of the software and customer needs grew further and further from the founders’ vision.

As the market moved from early adopters to majority buyers, it grew harder to achieve fast sales. Founders were frustrated – “How come I could close business in a few weeks but it now takes 9 months or longer? Aren’t these guys supposed to be professional sales people?”

Developers Did It

As developers create new functionality, they show it to their product management counterparts. The code is often pre-release, but the new capabilities are often very cool. Product managers want to show the new features to the field and do so – carefully following the same pathway that the developer originally presented (since it works, typically, and other pieces of the code may have bugs or not yet be complete). As the product is released and rolled-out, field sales and presales staff often continue to follow the same demo path (we are victims of momentum…!).

Hmmm… Very interesting. Note that the field is now presenting these new capabilities from the developer’s perspective – and certainly not the customer’s. Developers want to show all the really cool options they’ve created and the range of possibilities they enabled. The resulting demos are about as far from focused as one can imagine!

Layers Upon Layers Upon Layers

With each new release, new functionality is added. More modules, more wizards, more customization, more navigation, more options, more reports… And each new chunk of functionality brings its own corresponding demo pieces that get added to the old, existing demo.

After all, don’t we want to show the new stuff that’s just been released to our prospects? Don’t we want to show them the latest and greatest? And the slightly older stuff is also good, and the release before that has some really cool capabilities and…

What started as a 10 minute demo at version 1.0 grows to 30 minutes, to an hour, to 2 hours or more. Have you ever heard someone say, “We couldn’t possibly show you our product in less than a half a day…”

The demo grows, inexorably, release by release, like (choose your favorite metaphor/analogy):

· An oyster, adding layers to its shell each year (hiding the pearl within).
· Sands sifting down to the bottom of the ocean, creating expansive sedimentary rock.
· Onions, growing larger each day – and when cut and exposed in many pieces, you cry!
· [Suggest your own…]

New-Hire Numbness

If you have recently joined a mid-size or larger software company in sales, presales or marketing, you know this issue: You have an immense amount of information to learn in a short time.

You are sent to On-boarding training – often two to four weeks of detailed exposure to the company’s products, markets, competition, customers, and internal processes. At the end of the training, you’re expected to be competent – and may have to prove it as part of the process!

Training inevitably includes learning “the demo” for each product. You follow a standard script that walks through the major functions and capabilities, mirroring what your predecessors have done before (over and over and over…). Initially, your emphasis is survival – not understanding – so your playback of the demo is rather rote. It may take months or years to become sufficiently familiar with the market, the customers, and your offerings before you feel comfortable to make real changes to the demo script.

The result? Demos that miss the mark, regardless of the amount of discovery and qualification done. How many times have you seen situations where the demo presented to a prospect appears to ignore the prospect’s needs and situation, even after lengthy discovery or qualification?

A Wordy Example

Imagine that you are part of a sales team offering Microsoft Word. What might the “standard demo script” look like? How long would it take to demonstrate the range of capabilities currently available in the product – got a few days?

The Traditional Approach

The traditional approach to creating standard demos is to create a long, tortured, convoluted story, using a handful of fictional characters to try to tie things together. Demos become training sessions, describing how to navigate the interface, how to customize for specific user types, how to set up records, enter data, run wizards and generate reports.

Intricate interdependencies seek to link disparate parts of the demo together – “Remember the record that we had ‘Jane’ create an hour ago? Now we’ll show how to take that information and edit it as Jane’s manager Jack and then pass it on to John and Jill in marketing and accounting…”

These demos often show multiple ways to accomplish individual tasks (why would a user want to see anything but the fastest possible way?). These demos focus on how to use the software, not what good things the software can do for the customer. These demos are recipes for failure!

An Orthogonal Approach – Great Demo!

Don’t throw those standard demo scripts away, but also don’t inflict them on your prospects! Instead, gently cut the scripts into their component parts. Kill the fictional characters (use your prospect’s real names, instead). Remove the interdependencies. Re-form the resulting demo chunks into consumable components that can stand on their own.

Find the key take-away(s) for each component (Illustrations) and prepare to present these at the beginning of each component. Show completing each task in the fewest number of steps.

The result? Demos that are configurable, that can be mapped to each customer’s specific needs. Prospects see demos that appear to be customized for their individual situations. Demos are crisp, prospects’ needs are clearly addressed, and the sales process moves forward productively!

Sunday, August 23, 2009

Location Location Location

In Great Demo! Workshops, we typically discuss when the technical player (SE, SC, etc.) actually receives qualification and discovery information – with the emphasis on “earlier is (much) better”. Cynical Workshop participants often note that pre-demo prospect information is communicated “in the car, on the way to the demo” or “in the lobby at the prospect’s site”.

One deeply cynical participant pointed out that for doing en-route (and in-automobile) demo preparation, the rear seats of most rental cars have more room than the front, if you need to use a laptop and spread out papers…

In what exciting or unusual locations have you seen pre-demo information communicated?

Thursday, August 20, 2009

“Blood is merely a caffeine delivery system…”

“Blood is merely a caffeine delivery system…”

Offered by a recent Great Demo! Workshop participant, after lunch..

Tuesday, August 18, 2009

Informational Demo = “Real-Estate Tour”

A Great Demo! Workshop participant recently equated educational and informational demonstrations with real-estate tours done by inexperienced (or arrogant) real estate agents. They drive you around showing you houses you have no interest in, wasting hours of your time and theirs.

A handful of simple questions asked before the tour would have made the trip much more targeted and worthwhile…!

Sunday, August 16, 2009

Public Great Demo! Workshops – San Francisco Bay Area

[Warning: Shameless self-promotion alert!]

In conjunction with the 280 Group, we are offering two 1-Day Great Demo! Open (public) Workshops this fall in the San Francisco Bay Area. The first is scheduled on October 1st; the second on November 19th.

You can find more information including an overview, agenda, location and pricing at the 280 Group website.

This is a terrific opportunity to send individuals or small groups.

Thursday, August 13, 2009

“Unopened” Email Message – Mark as Unread

I often suggest starting a “Do It” pathway in Outlook by opening an unopened email message (that contains a report as an Illustration, or link to a dashboard or other Illustration key screen). This has proven to be a very compelling approach.

Recent Great Demo! Workshop participants noted that they want to test the message before the demo to make sure that it contains the correct information/links. One participant commented that you can open the message, check it, close it, and then right-click on it to choose “Mark as Unread”. This returns the message to the bold appearance, making it look as though it was never opened. Nice!

Tuesday, August 4, 2009

Optimizing Screen Resolution for Recorded Demos and Remote Demos

A few years ago there was no question that the most common screen resolution on target customer computers was 1024x768. As the table below shows, this is changing…

1280x800 36.88%
1024x768 24.69%
1440x900 20.12%
1280x1024 16.99%
1680x1050 1.33%

The common denominator is still 1024x768, if you want to embrace the largest proportion of target viewers, but 75% of audience computers now have higher resolution.